Giant Crocodile

CR 5 Beast

Animal

Huge Beast, Unaligned

AC
14 (natural armor)
Initiative
−1 (9)
HP
85 (9d12 + 27)
Speed
30 ft., Swim 50 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 21 +5 +5 DEX 9 -1 -1 CON 17 +3 +3
INT 2 -4 -4 WIS 10 +0 +0 CHA 7 -2 -2
Skills
Stealth +5
Senses
Passive Perception 10
Languages
None
CR
5 (XP 1,800; PB +3)

Traits

Hold Breath.

The crocodile can hold its breath for 1 hour.

Actions

Multiattack.

The crocodile makes one Bite attack and one Tail attack.

Bite.

Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can't be targeted by the crocodile's Tail.

Tail.

Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.