Giant Crab
CR 1/8 Beast
Animal
Medium Beast, Unaligned
- AC
- 15 (natural armor)
- Initiative
- +1 (11)
- HP
- 13 (3d8)
- Speed
- 30 ft., Swim 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 13 | +1 | +1 | DEX | 13 | +1 | +1 | CON | 11 | +0 | +0 |
| INT | 1 | -5 | -5 | WIS | 9 | -1 | -1 | CHA | 3 | -4 | -4 |
- Skills
- Stealth +3
- Senses
- Blindsight 30 ft.; Passive Perception 9
- Languages
- None
- CR
- 1/8 (XP 25; PB +2)
Traits
Amphibious.
The crab can breathe air and water.
Actions
Claw.
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.