Elephant

CR 4 Beast

Animal

Huge Beast, Unaligned

AC
12 (natural armor)
Initiative
−1 (9)
HP
76 (8d12 + 24)
Speed
40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 22 +6 +6 DEX 9 -1 -1 CON 17 +3 +3
INT 3 -4 -4 WIS 11 +0 +0 CHA 6 -2 -2
Senses
Passive Perception 10
Languages
None
CR
4 (XP 1,100; PB +2)

Actions

Multiattack.

The elephant makes two Gore attacks.

Gore.

Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample.

Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.