Elephant
CR 4 Beast
Huge Beast, Unaligned
- AC
- 12 (natural armor)
- Initiative
- −1 (9)
- HP
- 76 (8d12 + 24)
- Speed
- 40 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 22 | +6 | +6 | DEX | 9 | -1 | -1 | CON | 17 | +3 | +3 |
| INT | 3 | -4 | -4 | WIS | 11 | +0 | +0 | CHA | 6 | -2 | -2 |
- Senses
- Passive Perception 10
- Languages
- None
- CR
- 4 (XP 1,100; PB +2)
Actions
Multiattack.
The elephant makes two Gore attacks.
Gore.
Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample.
Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.