Vampire Familiar

CR 3 Humanoid

Monster

Medium or Small Humanoid, Neutral Evil

AC
15 (natural armor)
Initiative
+5 (15)
HP
65 (10d8 + 20)
Speed
30 ft., Climb 30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 17 +3 +3 DEX 16 +3 +5 CON 15 +2 +2
INT 10 +0 +0 WIS 10 +0 +2 CHA 14 +2 +2
Skills
Perception +4, Persuasion +4, Stealth +7
Resistances
Necrotic
Condition Immunities
Charmed (except from its vampire master)
Gear
Daggers (10)
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
Common plus one other language
CR
3 (XP 700; PB +2)

Traits

Vampiric Connection.

While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack.

The familiar makes two Umbral Dagger attacks.

Umbral Dagger.

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility.

The familiar takes the Dash or Disengage action.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.