Specter

CR 1 Undead

Monster

Medium Undead, Chaotic Evil

AC
12 (natural armor)
Initiative
+2 (12)
HP
22 (5d8)
Speed
30 ft., Fly 50 ft. (hover)
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 1 -5 -5 DEX 14 +2 +2 CON 11 +0 +0
INT 10 +0 +0 WIS 10 +0 +0 CHA 11 +0 +0
Resistances
Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Understands Common plus one other language but can't speak
CR
1 (XP 200; PB +2)

Traits

Incorporeal Movement.

The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity.

While in sunlight, the specter has Disadvantage on ability checks and attack rolls.

Actions

Life Drain.

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.