Shadow

CR 1/2 Undead

Monster

Medium Undead, Chaotic Evil

AC
12 (natural armor)
Initiative
+2 (12)
HP
27 (5d8 + 5)
Speed
40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 6 -2 -2 DEX 14 +2 +2 CON 13 +1 +1
INT 6 -2 -2 WIS 10 +0 +0 CHA 8 -1 -1
Skills
Stealth +6
Resistances
Acid, Cold, Fire, Lightning, Thunder
Vulnerabilities
Radiant
Immunities
Necrotic, Poison
Condition Immunities
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
None
CR
1/2 (XP 100; PB +2)

Traits

Amorphous.

The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness.

While in sunlight, the shadow has Disadvantage on D20 Tests.

Actions

Draining Swipe.

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.

Bonus Actions

Shadow Stealth.

While in Dim Light or Darkness, the shadow takes the Hide action.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.