Roper

CR 5 Aberration

Monster

Large Aberration, Neutral Evil

AC
20 (natural armor)
Initiative
+5 (15)
HP
93 (11d10 + 33)
Speed
10 ft., Climb 20 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 18 +4 +4 DEX 8 -1 -1 CON 17 +3 +3
INT 7 -2 -2 WIS 16 +3 +3 CHA 6 -2 -2
Skills
Perception +6, Stealth +5
Senses
Darkvision 60 ft.; Passive Perception 16
Languages
None
CR
5 (XP 1,800; PB +3)

Traits

Spider Climb.

The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Multiattack.

The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.

Bite.

Melee Attack Roll: +7, reach 5 ft. Hit: 17 (3d8 + 4) Piercing damage.

Tentacle.

Melee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends.
 The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper's next turn.

Reel.

The roper pulls each creature Grappled by it up to 30 feet straight toward it.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.