Pirate Captain
CR 6 Humanoid
Medium or Small Humanoid, Neutral
- AC
- 17 (natural armor)
- Initiative
- +7 (17)
- HP
- 84 (13d8 + 26)
- Speed
- 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 10 | +0 | +3 | DEX | 18 | +4 | +7 | CON | 14 | +2 | +2 |
| INT | 10 | +0 | +0 | WIS | 14 | +2 | +5 | CHA | 17 | +3 | +6 |
- Skills
- Acrobatics +7, Perception +5
- Gear
- Pistol, Rapier
- Senses
- Passive Perception 15
- Languages
- Common plus one other language
- CR
- 6 (XP 2,300; PB +3)
Actions
Multiattack.
The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier.
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Pistol.
Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Bonus Actions
Captain's Charm.
Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Reactions
Riposte.
Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.