Magmin

CR 1/2 Elemental

Monster

Small Elemental, Chaotic Neutral

AC
14 (natural armor)
Initiative
+2 (12)
HP
13 (3d6 + 3)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 7 -2 -2 DEX 15 +2 +2 CON 12 +1 +1
INT 8 -1 -1 WIS 11 +0 +0 CHA 10 +0 +0
Immunities
Fire
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Primordial (Ignan)
CR
1/2 (XP 100; PB +2)

Traits

Death Burst.

The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Touch.

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.

Bonus Actions

Ignited Illumination.

The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.