Mage

CR 6 Humanoid

Monster

Medium or Small Humanoid (wizard), Neutral

AC
15 (natural armor)
Initiative
+2 (12)
HP
81 (18d8)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 9 -1 -1 DEX 14 +2 +2 CON 11 +0 +0
INT 17 +3 +6 WIS 12 +1 +4 CHA 11 +0 +0
Skills
Arcana +6, History +6, Perception +4
Gear
Wand
Senses
Passive Perception 14
Languages
Common plus three other languages
CR
6 (XP 2,300; PB +3)

Actions

Multiattack.

The mage makes three Arcane Burst attacks.

Arcane Burst.

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.

Spellcasting.

The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fireball (level 4 version), Invisibility
1/Day Each: Cone of Cold, Fly

Bonus Actions

Misty Step (3/Day).

The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day).

The mage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.