Lemure

CR 0 Fiend

Monster

Medium Fiend (devil), Lawful Evil

AC
9 (natural armor)
Initiative
−3 (7)
HP
9 (2d8)
Speed
20 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 10 +0 +0 DEX 5 -3 -3 CON 11 +0 +0
INT 1 -5 -5 WIS 11 +0 +0 CHA 3 -4 -4
Resistances
Cold
Immunities
Fire, Poison
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages
Understands Infernal but can't speak
CR
0 (XP 10; PB +2)

Traits

Hellish Restoration.

If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime.

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.