Knight
CR 3 Humanoid
Medium or Small Humanoid, Neutral
- AC
- 18 (natural armor)
- Initiative
- +0 (10)
- HP
- 52 (8d8 + 16)
- Speed
- 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 16 | +3 | +3 | DEX | 11 | +0 | +0 | CON | 14 | +2 | +4 |
| INT | 11 | +0 | +0 | WIS | 11 | +0 | +2 | CHA | 15 | +2 | +2 |
- Condition Immunities
- Frightened
- Gear
- Greatsword, Heavy Crossbow, Plate Armor
- Senses
- Passive Perception 10
- Languages
- Common plus one other language
- CR
- 3 (XP 700; PB +2)
Actions
Multiattack.
The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword.
Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow.
Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry.
Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.