Invisible Stalker

CR 6 Elemental

Monster

Large Elemental, Neutral

AC
14 (natural armor)
Initiative
+7 (22)
HP
97 (13d10 + 26)
Speed
50 ft., Fly 50 ft. (hover)
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 16 +3 +3 DEX 19 +4 +4 CON 14 +2 +2
INT 10 +0 +0 WIS 15 +2 +2 CHA 11 +0 +0
Skills
Perception +8, Stealth +10
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft.; Passive Perception 18
Languages
Common, Primordial (Auran)
CR
6 (XP 2,300; PB +3)

Traits

Air Form.

The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility.

The stalker has the Invisible condition.

Actions

Multiattack.

The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe.

Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.

Vortex.

Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.