Imp

CR 1 Fiend

Monster

Tiny Fiend (devil), Lawful Evil

AC
13 (natural armor)
Initiative
+3 (13)
HP
21 (6d4 + 6)
Speed
20 ft., Fly 40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 6 -2 -2 DEX 17 +3 +3 CON 13 +1 +1
INT 11 +0 +0 WIS 12 +1 +1 CHA 14 +2 +2
Skills
Deception +4, Insight +3, Stealth +5
Resistances
Cold
Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Languages
Common, Infernal
CR
1 (XP 200; PB +2)

Traits

Magic Resistance.

The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting.

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Invisibility.

The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spell-casting ability.

Shape-Shift.

The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.