Homunculus
CR 0 Construct
Tiny Construct, Neutral
- AC
- 13 (natural armor)
- Initiative
- +2 (12)
- HP
- 4 (1d4 + 2)
- Speed
- 20 ft., Fly 40 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 4 | -3 | -3 | DEX | 15 | +2 | +2 | CON | 14 | +2 | +2 |
| INT | 10 | +0 | +0 | WIS | 10 | +0 | +2 | CHA | 7 | -2 | +0 |
- Immunities
- Poison
- Condition Immunities
- Charmed, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Understands Common plus one other language but can't speak
- CR
- 0 (XP 10; PB +2)
Traits
Telepathic Bond.
While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
Actions
Bite.
Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus's next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.