Homunculus

CR 0 Construct

Monster

Tiny Construct, Neutral

AC
13 (natural armor)
Initiative
+2 (12)
HP
4 (1d4 + 2)
Speed
20 ft., Fly 40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 4 -3 -3 DEX 15 +2 +2 CON 14 +2 +2
INT 10 +0 +0 WIS 10 +0 +2 CHA 7 -2 +0
Immunities
Poison
Condition Immunities
Charmed, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Understands Common plus one other language but can't speak
CR
0 (XP 10; PB +2)

Traits

Telepathic Bond.

While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.

Actions

Bite.

Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus's next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.