Hobgoblin Warrior

CR 1/2 Fey

Monster

Medium Fey (goblinoid), Lawful Evil

AC
18 (natural armor)
Initiative
+3 (13)
HP
11 (2d8 + 2)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 13 +1 +1 DEX 12 +1 +1 CON 12 +1 +1
INT 10 +0 +0 WIS 10 +0 +0 CHA 9 -1 -1
Gear
Half Plate Armor, Longbow, Longsword, Shield
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Common, Goblin
CR
1/2 (XP 100; PB +2)

Traits

Pack Tactics.

The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Longsword.

Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.

Longbow.

Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.