Hobgoblin Warrior
CR 1/2 Fey
Medium Fey (goblinoid), Lawful Evil
- AC
- 18 (natural armor)
- Initiative
- +3 (13)
- HP
- 11 (2d8 + 2)
- Speed
- 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 13 | +1 | +1 | DEX | 12 | +1 | +1 | CON | 12 | +1 | +1 |
| INT | 10 | +0 | +0 | WIS | 10 | +0 | +0 | CHA | 9 | -1 | -1 |
- Gear
- Half Plate Armor, Longbow, Longsword, Shield
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Common, Goblin
- CR
- 1/2 (XP 100; PB +2)
Traits
Pack Tactics.
The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Longsword.
Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow.
Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.