Hill Giant
CR 5 Giant
Huge Giant, Chaotic Evil
- AC
- 13 (natural armor)
- Initiative
- +2 (12)
- HP
- 105 (10d12 + 40)
- Speed
- 40 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 21 | +5 | +5 | DEX | 8 | -1 | -1 | CON | 19 | +4 | +4 |
| INT | 5 | -3 | -3 | WIS | 9 | -1 | -1 | CHA | 6 | -2 | -2 |
- Skills
- Perception +2
- Senses
- Passive Perception 12
- Languages
- Giant
- CR
- 5 (XP 1,800; PB +3)
Actions
Multiattack.
The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club.
Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob.
Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.