Hill Giant

CR 5 Giant

Monster

Huge Giant, Chaotic Evil

AC
13 (natural armor)
Initiative
+2 (12)
HP
105 (10d12 + 40)
Speed
40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 21 +5 +5 DEX 8 -1 -1 CON 19 +4 +4
INT 5 -3 -3 WIS 9 -1 -1 CHA 6 -2 -2
Skills
Perception +2
Senses
Passive Perception 12
Languages
Giant
CR
5 (XP 1,800; PB +3)

Actions

Multiattack.

The giant makes two attacks, using Tree Club or Trash Lob in any combination.

Tree Club.

Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Trash Lob.

Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.