Green Hag

CR 3 Fey

Monster

Medium Fey, Neutral Evil

AC
17 (natural armor)
Initiative
+1 (11)
HP
82 (11d8 + 33)
Speed
30 ft., Swim 30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 18 +4 +4 DEX 12 +1 +1 CON 16 +3 +3
INT 13 +1 +1 WIS 14 +2 +2 CHA 14 +2 +2
Skills
Arcana +5, Deception +4, Perception +4, Stealth +3
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
Common, Elvish, Sylvan
CR
3 (XP 700; PB +2)

Traits

Amphibious.

The hag can breathe air and water.

Coven Magic.

While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again.

Mimicry.

The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack.

The hag makes two Claw attacks.

Claw.

Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.

Spellcasting.

The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Dancing Lights, Disguise Self (24-hour duration), Invisibility (self only, and the hag leaves no tracks while Invisible), Minor Illusion, Ray of Sickness (level 3 version)

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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