Gray Ooze

CR 1/2 Ooze

Monster

Medium Ooze, Unaligned

AC
9 (natural armor)
Initiative
−2 (13)
HP
22 (3d8 + 9)
Speed
10 ft., Climb 10 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 12 +1 +1 DEX 6 -2 -2 CON 16 +3 +3
INT 1 -5 -5 WIS 6 -2 -2 CHA 2 -4 -4
Skills
Stealth +2
Resistances
Acid, Cold, Fire
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses
Blindsight 60 ft.; Passive Perception 8
Languages
None
CR
1/2 (XP 100; PB +2)

Traits

Amorphous.

The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Corrosive Form.

Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.
 The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.

Actions

Pseudopod.

Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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