Ghoul
CR 1 Undead
Medium Undead, Chaotic Evil
- AC
- 12 (natural armor)
- Initiative
- +2 (12)
- HP
- 22 (5d8)
- Speed
- 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 13 | +1 | +1 | DEX | 15 | +2 | +2 | CON | 10 | +0 | +0 |
| INT | 7 | -2 | -2 | WIS | 10 | +0 | +0 | CHA | 6 | -2 | -2 |
- Immunities
- Poison
- Condition Immunities
- Charmed, Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Common
- CR
- 1 (XP 200; PB +2)
Actions
Multiattack.
The ghoul makes two Bite attacks.
Bite.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.
Claw.
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.