Ghast

CR 2 Undead

Monster

Medium Undead, Chaotic Evil

AC
13 (natural armor)
Initiative
+3 (13)
HP
36 (8d8)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 16 +3 +3 DEX 17 +3 +3 CON 10 +0 +0
INT 11 +0 +0 WIS 10 +0 +2 CHA 8 -1 -1
Resistances
Necrotic
Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Common
CR
2 (XP 450; PB +2)

Traits

Stench.

Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite.

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw.

Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.