Frost Giant
CR 8 Giant
Huge Giant, Neutral Evil
- AC
- 15 (natural armor)
- Initiative
- +2 (12)
- HP
- 149 (13d12 + 65)
- Speed
- 40 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 23 | +6 | +6 | DEX | 9 | -1 | -1 | CON | 21 | +5 | +8 |
| INT | 9 | -1 | -1 | WIS | 10 | +0 | +3 | CHA | 12 | +1 | +4 |
- Skills
- Athletics +9, Perception +3
- Immunities
- Cold
- Senses
- Passive Perception 13
- Languages
- Giant
- CR
- 8 (XP 3,900; PB +3)
Actions
Multiattack.
The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Frost Axe.
Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow.
Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.
Bonus Actions
War Cry (Recharge 5–6).
The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.