Frost Giant

CR 8 Giant

Monster

Huge Giant, Neutral Evil

AC
15 (natural armor)
Initiative
+2 (12)
HP
149 (13d12 + 65)
Speed
40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 23 +6 +6 DEX 9 -1 -1 CON 21 +5 +8
INT 9 -1 -1 WIS 10 +0 +3 CHA 12 +1 +4
Skills
Athletics +9, Perception +3
Immunities
Cold
Senses
Passive Perception 13
Languages
Giant
CR
8 (XP 3,900; PB +3)

Actions

Multiattack.

The giant makes two attacks, using Frost Axe or Great Bow in any combination.

Frost Axe.

Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.

Great Bow.

Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.

Bonus Actions

War Cry (Recharge 5–6).

The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.