Earth Elemental

CR 5 Elemental

Monster

Large Elemental, Neutral

AC
17 (natural armor)
Initiative
−1 (9)
HP
147 (14d10 + 70)
Speed
30 ft., Burrow 30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 20 +5 +5 DEX 8 -1 -1 CON 20 +5 +5
INT 5 -3 -3 WIS 10 +0 +0 CHA 5 -3 -3
Vulnerabilities
Thunder
Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
Languages
Primordial (Terran)
CR
5 (XP 1,800; PB +3)

Traits

Earth Glide.

The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster.

The elemental deals double damage to objects and structures.

Actions

Multiattack.

The elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam.

Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.

Rock Launch.

Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.