Chuul

CR 4 Aberration

Monster

Large Aberration, Chaotic Evil

AC
16 (natural armor)
Initiative
+0 (10)
HP
76 (9d10 + 27)
Speed
30 ft., Swim 30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 19 +4 +4 DEX 10 +0 +0 CON 16 +3 +3
INT 5 -3 -3 WIS 11 +0 +0 CHA 5 -3 -3
Skills
Perception +4
Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
Understands Deep Speech but can't speak
CR
4 (XP 1,100; PB +2)

Traits

Amphibious.

The chuul can breathe air and water.

Sense Magic.

The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.

Actions

Multiattack.

The chuul makes two Pincer attacks and uses Paralyzing Tentacles.

Pincer.

Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.

Paralyzing Tentacles.

Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.