Berserker

CR 2 Humanoid

Monster

Medium or Small Humanoid, Neutral

AC
13 (natural armor)
Initiative
+1 (11)
HP
67 (9d8 + 27)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 16 +3 +3 DEX 12 +1 +1 CON 17 +3 +3
INT 9 -1 -1 WIS 11 +0 +0 CHA 9 -1 -1
Gear
Greataxe, Hide Armor
Senses
Passive Perception 10
Languages
Common
CR
2 (XP 450; PB +2)

Traits

Bloodied Frenzy.

While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Greataxe.

Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.