Azer Sentinel

CR 2 Elemental

Monster

Medium Elemental, Lawful Neutral

AC
17 (natural armor)
Initiative
+1 (11)
HP
39 (6d8 + 12)
Speed
30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 17 +3 +3 DEX 12 +1 +1 CON 15 +2 +4
INT 12 +1 +1 WIS 13 +1 +1 CHA 10 +0 +0
Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Passive Perception 11
Languages
Primordial (Ignan)
CR
2 (XP 450; PB +2)

Traits

Fire Aura.

At the end of each of the azer's turns, each creature of the azer's choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.

Illumination.

The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Burning Hammer.

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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