Air Elemental

CR 5 Elemental

Monster

Large Elemental, Neutral

AC
15 (natural armor)
Initiative
+5 (15)
HP
90 (12d10 + 24)
Speed
10 ft., Fly 90 ft. (hover)
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 14 +2 +2 DEX 20 +5 +5 CON 14 +2 +2
INT 6 -2 -2 WIS 10 +0 +0 CHA 6 -2 -2
Resistances
Bludgeoning, Lightning, Piercing, Slashing
Immunities
Poison, Thunder
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Primordial (Auran)
CR
5 (XP 1,800; PB +3)

Traits

Air Form.

The elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack.

The elemental makes two Thunderous Slam attacks.

Thunderous Slam.

Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.

Whirlwind (Recharge 4–6).

Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental's space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.