Adult Black Dragon

CR 14 Dragon

Monster

Huge Dragon (chromatic), Chaotic Evil

AC
19 (natural armor)
Initiative
+12 (22)
HP
195 (17d12 + 85)
Speed
40 ft., Fly 80 ft., Swim 40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 23 +6 +6 DEX 14 +2 +7 CON 21 +5 +5
INT 14 +2 +2 WIS 13 +1 +6 CHA 19 +4 +4
Skills
Perception +11, Stealth +7
Immunities
Acid
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21
Languages
Common, Draconic
CR
14 (XP 11,500, or 13,000 in lair; PB +5)

Traits

Amphibious.

The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair).

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 3 version).

Rend.

Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Acid damage.

Acid Breath (Recharge 5–6).

Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.

Spellcasting.

The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):
At Will: Acid Arrow (level 3 version), Detect Magic, Fear
1/Day Each: Speak with Dead, Vitriolic Sphere

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Cloud of Insects.

Dexterity Saving Throw: DC 17, one creature the dragon can see within 120 feet. Failure: 22 (4d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.

Frightful Presence.

The dragon uses Spellcasting to cast Fear. The dragon can't take this action again until the start of its next turn.

Pounce.

The dragon moves up to half its Speed, and it makes one Rend attack.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.