Condition
Glossary
A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these conditions:
| Blinded | Grappled | Poisoned |
| Charmed | Incapacitated | Prone |
| Deafened | Invisible | Restrained |
| Exhaustion | Paralyzed | Stunned |
| Frightened | Petrified | Unconscious |
A condition doesn't stack with itself; a recipient either has a condition or doesn't. The Exhaustion condition is an exception to that rule.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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