Wolf
CR 1/4 Beast
Medium Beast, Unaligned
- AC
- 12 (natural armor)
- Initiative
- +2 (12)
- HP
- 11 (2d8 + 2)
- Speed
- 40 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 14 | +2 | +2 | DEX | 15 | +2 | +2 | CON | 12 | +1 | +1 |
| INT | 3 | -4 | -4 | WIS | 12 | +1 | +1 | CHA | 6 | -2 | -2 |
- Skills
- Perception +5, Stealth +4
- Senses
- Darkvision 60 ft.; Passive Perception 15
- Languages
- None
- CR
- 1/4 (XP 50; PB +2)
Traits
Pack Tactics.
The wolf has Advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.