Reef Shark

CR 1/2 Beast

Animal

Medium Beast, Unaligned

AC
12 (natural armor)
Initiative
+2 (12)
HP
22 (4d8 + 4)
Speed
5 ft., Swim 30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 14 +2 +2 DEX 15 +2 +2 CON 13 +1 +1
INT 1 -5 -5 WIS 10 +0 +0 CHA 4 -3 -3
Skills
Perception +2
Senses
Blindsight 30 ft.; Passive Perception 12
Languages
None
CR
1/2 (XP 100; PB +2)

Traits

Pack Tactics.

The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Water Breathing.

The shark can breathe only underwater.

Actions

Bite.

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.