Reef Shark
CR 1/2 Beast
Medium Beast, Unaligned
- AC
- 12 (natural armor)
- Initiative
- +2 (12)
- HP
- 22 (4d8 + 4)
- Speed
- 5 ft., Swim 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 14 | +2 | +2 | DEX | 15 | +2 | +2 | CON | 13 | +1 | +1 |
| INT | 1 | -5 | -5 | WIS | 10 | +0 | +0 | CHA | 4 | -3 | -3 |
- Skills
- Perception +2
- Senses
- Blindsight 30 ft.; Passive Perception 12
- Languages
- None
- CR
- 1/2 (XP 100; PB +2)
Traits
Pack Tactics.
The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Water Breathing.
The shark can breathe only underwater.
Actions
Bite.
Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.