Octopus

CR 0 Beast

Animal

Small Beast, Unaligned

AC
12
Initiative
+2 (12)
HP
3 (1d6)
Speed
5 ft., Swim 30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 4 -3 -3 DEX 15 +2 +2 CON 11 +0 +0
INT 3 -4 -4 WIS 10 +0 +0 CHA 4 -3 -3
Skills
Perception +2, Stealth +6
Senses
Darkvision 30 ft.; Passive Perception 12
Languages
None
CR
0 (XP 10; PB +2)

Traits

Compression.

The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing.

The octopus can breathe only underwater.

Actions

Tentacles.

Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions

Ink Cloud (1/Day).

Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.