Octopus
CR 0 Beast
Small Beast, Unaligned
- AC
- 12
- Initiative
- +2 (12)
- HP
- 3 (1d6)
- Speed
- 5 ft., Swim 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 4 | -3 | -3 | DEX | 15 | +2 | +2 | CON | 11 | +0 | +0 |
| INT | 3 | -4 | -4 | WIS | 10 | +0 | +0 | CHA | 4 | -3 | -3 |
- Skills
- Perception +2, Stealth +6
- Senses
- Darkvision 30 ft.; Passive Perception 12
- Languages
- None
- CR
- 0 (XP 10; PB +2)
Traits
Compression.
The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing.
The octopus can breathe only underwater.
Actions
Tentacles.
Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day).
Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.