Mammoth
CR 6 Beast
Huge Beast, Unaligned
- AC
- 13 (natural armor)
- Initiative
- +2 (12)
- HP
- 126 (11d12 + 55)
- Speed
- 50 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 24 | +7 | +10 | DEX | 9 | -1 | -1 | CON | 21 | +5 | +8 |
| INT | 3 | -4 | -4 | WIS | 11 | +0 | +0 | CHA | 6 | -2 | -2 |
- Senses
- Passive Perception 10
- Languages
- None
- CR
- 6 (XP 2,300; PB +3)
Actions
Multiattack.
The mammoth makes two Gore attacks.
Gore.
Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample.
Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.