Giant Vulture

CR 1 Monstrosity

Animal

Large Monstrosity, Neutral Evil

AC
10 (natural armor)
Initiative
+0 (10)
HP
25 (3d10 + 9)
Speed
10 ft., Fly 60 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 15 +2 +2 DEX 10 +0 +0 CON 16 +3 +3
INT 6 -2 -2 WIS 12 +1 +1 CHA 7 -2 -2
Skills
Perception +3
Resistances
Necrotic
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
Understands Common but can't speak
CR
1 (XP 200; PB +2)

Traits

Pack Tactics.

The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Gouge.

Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.