Giant Vulture
CR 1 Monstrosity
Large Monstrosity, Neutral Evil
- AC
- 10 (natural armor)
- Initiative
- +0 (10)
- HP
- 25 (3d10 + 9)
- Speed
- 10 ft., Fly 60 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 15 | +2 | +2 | DEX | 10 | +0 | +0 | CON | 16 | +3 | +3 |
| INT | 6 | -2 | -2 | WIS | 12 | +1 | +1 | CHA | 7 | -2 | -2 |
- Skills
- Perception +3
- Resistances
- Necrotic
- Senses
- Darkvision 60 ft.; Passive Perception 13
- Languages
- Understands Common but can't speak
- CR
- 1 (XP 200; PB +2)
Traits
Pack Tactics.
The vulture has Advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Gouge.
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.