Giant Seahorse

CR 1/2 Beast

Animal

Large Beast, Unaligned

AC
14 (natural armor)
Initiative
+1 (11)
HP
16 (3d10)
Speed
5 ft., Swim 40 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 15 +2 +2 DEX 12 +1 +1 CON 11 +0 +0
INT 2 -4 -4 WIS 12 +1 +1 CHA 5 -3 -3
Senses
Passive Perception 11
Languages
None
CR
1/2 (XP 100; PB +2)

Traits

Water Breathing.

The seahorse can breathe only underwater.

Actions

Ram.

Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash.

While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.