Giant Seahorse
CR 1/2 Beast
Large Beast, Unaligned
- AC
- 14 (natural armor)
- Initiative
- +1 (11)
- HP
- 16 (3d10)
- Speed
- 5 ft., Swim 40 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 15 | +2 | +2 | DEX | 12 | +1 | +1 | CON | 11 | +0 | +0 |
| INT | 2 | -4 | -4 | WIS | 12 | +1 | +1 | CHA | 5 | -3 | -3 |
- Senses
- Passive Perception 11
- Languages
- None
- CR
- 1/2 (XP 100; PB +2)
Traits
Water Breathing.
The seahorse can breathe only underwater.
Actions
Ram.
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash.
While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.