Giant Goat
CR 1/2 Beast
Large Beast, Unaligned
- AC
- 11 (natural armor)
- Initiative
- +1 (11)
- HP
- 19 (3d10 + 3)
- Speed
- 40 ft., Climb 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 17 | +3 | +5 | DEX | 13 | +1 | +1 | CON | 12 | +1 | +1 |
| INT | 3 | -4 | -4 | WIS | 12 | +1 | +1 | CHA | 6 | -2 | -2 |
- Skills
- Perception +3
- Senses
- Darkvision 60 ft.; Passive Perception 13
- Languages
- None
- CR
- 1/2 (XP 100; PB +2)
Actions
Ram.
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.