Giant Elk

CR 2 Celestial

Animal

Huge Celestial, Neutral Good

AC
14 (natural armor)
Initiative
+6 (16)
HP
42 (5d12 + 10)
Speed
60 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 19 +4 +6 DEX 18 +4 +6 CON 14 +2 +2
INT 7 -2 -2 WIS 14 +2 +2 CHA 10 +0 +0
Skills
Perception +4
Resistances
Necrotic, Radiant
Senses
Darkvision 90 ft.; Passive Perception 14
Languages
Celestial; understands Common, Elvish, and Sylvan but can't speak them
CR
2 (XP 450; PB +2)

Actions

Ram.

Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.