Giant Elk
CR 2 Celestial
Huge Celestial, Neutral Good
- AC
- 14 (natural armor)
- Initiative
- +6 (16)
- HP
- 42 (5d12 + 10)
- Speed
- 60 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 19 | +4 | +6 | DEX | 18 | +4 | +6 | CON | 14 | +2 | +2 |
| INT | 7 | -2 | -2 | WIS | 14 | +2 | +2 | CHA | 10 | +0 | +0 |
- Skills
- Perception +4
- Resistances
- Necrotic, Radiant
- Senses
- Darkvision 90 ft.; Passive Perception 14
- Languages
- Celestial; understands Common, Elvish, and Sylvan but can't speak them
- CR
- 2 (XP 450; PB +2)
Actions
Ram.
Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.