Dire Wolf
CR 1 Beast
Large Beast, Unaligned
- AC
- 14 (natural armor)
- Initiative
- +2 (12)
- HP
- 22 (3d10 + 6)
- Speed
- 50 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 17 | +3 | +3 | DEX | 15 | +2 | +2 | CON | 15 | +2 | +2 |
| INT | 3 | -4 | -4 | WIS | 12 | +1 | +1 | CHA | 7 | -2 | -2 |
- Skills
- Perception +5, Stealth +4
- Senses
- Darkvision 60 ft.; Passive Perception 15
- Languages
- None
- CR
- 1 (XP 200; PB +2)
Traits
Pack Tactics.
The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite.
Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.