Dire Wolf

CR 1 Beast

Animal

Large Beast, Unaligned

AC
14 (natural armor)
Initiative
+2 (12)
HP
22 (3d10 + 6)
Speed
50 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 17 +3 +3 DEX 15 +2 +2 CON 15 +2 +2
INT 3 -4 -4 WIS 12 +1 +1 CHA 7 -2 -2
Skills
Perception +5, Stealth +4
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
CR
1 (XP 200; PB +2)

Traits

Pack Tactics.

The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite.

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.