Crocodile

CR 1/2 Beast

Animal

Large Beast, Unaligned

AC
12 (natural armor)
Initiative
+0 (10)
HP
13 (2d10 + 2)
Speed
20 ft., Swim 30 ft.
Ability scores, modifiers and saving throws
Ability Score Mod Save Ability Score Mod Save Ability Score Mod Save
STR 15 +2 +2 DEX 10 +0 +0 CON 13 +1 +3
INT 2 -4 -4 WIS 10 +0 +0 CHA 5 -3 -3
Skills
Stealth +2
Senses
Passive Perception 10
Languages
None
CR
1/2 (XP 100; PB +2)

Traits

Hold Breath.

The crocodile can hold its breath for 1 hour.

Actions

Bite.

Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.