Crocodile
CR 1/2 Beast
Large Beast, Unaligned
- AC
- 12 (natural armor)
- Initiative
- +0 (10)
- HP
- 13 (2d10 + 2)
- Speed
- 20 ft., Swim 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 15 | +2 | +2 | DEX | 10 | +0 | +0 | CON | 13 | +1 | +3 |
| INT | 2 | -4 | -4 | WIS | 10 | +0 | +0 | CHA | 5 | -3 | -3 |
- Skills
- Stealth +2
- Senses
- Passive Perception 10
- Languages
- None
- CR
- 1/2 (XP 100; PB +2)
Traits
Hold Breath.
The crocodile can hold its breath for 1 hour.
Actions
Bite.
Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.