Blood Hawk
CR 1/8 Beast
Small Beast, Unaligned
- AC
- 12 (natural armor)
- Initiative
- +2 (12)
- HP
- 7 (2d6)
- Speed
- 10 ft., Fly 60 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 6 | -2 | -2 | DEX | 14 | +2 | +2 | CON | 10 | +0 | +0 |
| INT | 3 | -4 | -4 | WIS | 14 | +2 | +2 | CHA | 5 | -3 | -3 |
- Skills
- Perception +6
- Senses
- Passive Perception 16
- Languages
- None
- CR
- 1/8 (XP 25; PB +2)
Traits
Pack Tactics.
The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Beak.
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.