Baboon
CR 0 Beast
Small Beast, Unaligned
- AC
- 12 (natural armor)
- Initiative
- +2 (12)
- HP
- 3 (1d6)
- Speed
- 30 ft., Climb 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 8 | -1 | -1 | DEX | 14 | +2 | +2 | CON | 11 | +0 | +0 |
| INT | 4 | -3 | -3 | WIS | 12 | +1 | +1 | CHA | 6 | -2 | -2 |
- Senses
- Passive Perception 11
- Languages
- None
- CR
- 0 (XP 10; PB +2)
Traits
Pack Tactics.
The baboon has Advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite.
Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 − 1) Piercing damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Text prepared from downfallx/dnd-5e-srd-markdown and structured data from Open5e, both CC BY 4.0.