The Guild Ledger

Changelog

What's new and what's been fixed around the tavern, newest first.

Getting in touch, and donating to the library

Two new ways to reach us.

Contact Us - there's now a proper way to send the club a message, in the sidebar, in the footer, and under "More" on your phone. It goes straight to the organisers, who'll get a notification and come back to you. You don't need an account to use it, so you can point anyone at it who's thinking of joining.

Donate an Item - got a rulebook, a set of dice or a battle mat the club could use? There's a button on the library page. Tell us what it is and how to reach you, and a librarian will sort out the handover.

Suggesting an item for the library now alerts the librarians too, so your suggestion won't sit unseen.

A tidier board, a shorter profile, and clickable names

A few things you asked for:

Old notices can be archived. Instead of deleting a notice that's done its job, you can now archive it — it comes off the main board into an "Archived" section at the bottom, keeps its comments, and its link still works.

Your profile is shorter. Session reminders, play preferences and notification settings now fold away, and stay folded until you open them. Your tables, sessions, game nights and tales are all still there in full.

Names are clickable. When someone asks to join your table or turns up as a guest, you can click their name to see their profile — the same as you already could elsewhere. We swept the site and filled in the places that were missing it.

Fixed on phones: page titles were being squeezed by the buttons beside them, so buttons now sit on their own row.

Something stirs in the mausoleum…

The crypt is no longer just a place to pay your respects. Wanderers who sign in may find its residents less settled than they were — and those who linger speak of a low rumbling from somewhere beneath the stones. What it means is yours to discover. Tread carefully among the graves, and good luck.

A fresh coat of polish across the tavern

The whole site now follows one consistent look: matching buttons, badges, page headers, and empty screens everywhere, story text that's easier to read in parchment mode, warning messages that actually stand out, and story badges that show the same colour on every page. Writing got better too — comments, tales, and notes share a cleaner, faster editor with Write/Preview tabs, and @-mentioning people or #-mentioning tables now works in every writing box. The club name in the corner is also in clearer lettering — no more squinting at the old Irish-style font. If something looks off on a page you use, shout at us on WhatsApp.

Tables Forming — advertise your next campaign (beta test)

DMs we've given the new Forever DM badge can now forge a draft table: set up the story, the schedule, the maps and the lore, then list it on the Tables page under "Tables Forming" before it goes live. See something you like? Hit Save me a seat — the moment the DM launches the table you'll get a ping, and joining takes one click, no waiting for approval. We're trying this with a few trusted DMs first and will open it up more widely once it's had a shakedown cruise.

Tell us how you like to play

When you sign up (or any time from your profile), you can now record your D&D experience level, whether you prefer the 2014 or the 2024 revised rules, and which other game systems you'd love to play. It's optional and only visible to you and the admins — we'll use it soon to help match you to the right table when new games are forming.

The World Wiki & Atlas (beta test)

DMs can now build a wiki for their world, right on their table page — pages for people, places, factions and history, linked together with simple [[double bracket]] links. Secret pages stay visible only to the DM until the big reveal, and chosen pages can be opened up for players to edit.

There's a map room too: upload a campaign map and drop pins that link to wiki pages, so players can explore the world by geography as well as by name. Amber dots mark lore that's new since your last visit, DMs can publish their best pages to the Tales feed, and there's a new "World Wiki lore" notification setting so you choose whether to hear about new pages.

We're trying this with a few tables first — it opens to everyone once it's polished.

DMs can now open their tables to new players

Dungeon Masters can mark their whole table as open to new players from the
table settings. Open tables wear a green badge on the Game Tables page, the
"Open to new players" filter finds them, and their new sessions welcome
newcomers automatically. The badge quietly steps aside whenever a table is
full — no more knocking on doors that can't open.

Finding a game just got easier

The Game Tables page has new filters — hide full tables, show only tables
open to new players, only tables with an upcoming session, or just your own
tables — and both the tables page and the Library now have a compact list
view alongside the gallery. Everything is sorted the way a librarian would
shelve it, so "The Obsidian Accord" files under O.

You're in charge of your notifications now

There's a new Notifications card on your profile where you decide what lights up the bell. Turn off the things you don't care about, keep the ones you do. If you run a table, you'll also get your own settings for join requests and RSVPs — handy if a busy table has been filling your bell.

Some things always come through no matter what: a session or game night being cancelled, a spot opening up for you, and anything to do with your account. Those are the ones you'd be annoyed to miss.

You'll also hear when someone replies to you. Until now, if someone answered your session note or your comment, nothing told you — you had to go back and look. That's fixed everywhere on the site. If you'd like to follow a table's session notes more closely, there's a setting to hear about every new note too.

And the bell now gives a little shake when you have something unread, so it's harder to miss.